This is a good time to be an indie developer. There are multiple ways to sell your game to the public, getting the attention of the press is at least a little easier, and there are a few games that have broken out to become massive hits. Look at Minecraft or Super Meat Boy for examples of what is possible from small teams with big ideas.
But people tend to overlook how much work it takes to create a game. There's a lot more to it than simply having a good idea, sticking it to the man, and then collecting an award at the Game Developers Conference. Which is why the time-lapse video that shows 48 hours of game development of an indie title called Retro/Grade has been making the rounds on the blogs: it shows the dim, monotonous reality of indie development.
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